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An interactive experience involving low poly 3D modelling, level design and basic interactivity blueprints made in Unreal Engine 5
More details here: The Sea of Eternal Memory | Art Station post
A realistic Nespad controller modelled and textured in Zbrush
See more about this work: 3D Nespad Controller | Art Station post
A s'more dessert-themed texture created in Substance Painter and lit in Sketchfab. The model was provided by Torrens University
See more about this work: S'more Axe Texture | Art Station Post
Environment asset modelling, texturing and basic lighting in Maya and Substance Painter
See more about this work: Fantasy Floating Island | Art Station post